home *** CD-ROM | disk | FTP | other *** search
-
-
-
- * SOLEAU SOFTWARE PRESENTS *
-
- GOLD HUNT
- (1.1)
- _______________________________
-
-
- Programed by William Soleau
- Version 1.1 (c) 1992
-
- Requirements: EGA/VGA
-
- Files Needed:
- Goldhunt.exe Goldhunt.ov2 Goldhunt.ovl
- Goldhunt.ov1 Goldhunt.ov3
-
-
-
- * Objective *
-
- Welcome to the Gold Hunt. The object of the game
- is to reach all 10 levels of this adventure. Your man
- in Blue is trying to pick up all the Green Pots of Gold
- on each level. There are 12 Pots on each floor. Once
- these 12 pots are taken, a special door will appear.
- Reach that door and you will move onto the next level.
-
-
- * Objects / Devils / Obstacles *
-
- Of course there are things that try to prevent you
- from reaching your destination. The first obstacles are
- the Red Devils that move around the grid. These monsters
- will capture you if you are located on the same row or
- column. However, there are light blue blocks scattered
- around the maze that you can hide behind so that the
- Devil cannot capture you. These blue blocks can also be
- pushed around by your man in order to obstruct the devils
- path. The other object you can shield yourself from these
- creatures with is the Green Pots of Gold. Once you capture
- a Green Pot though, it disappears and you will not be able
- to hide behind it.
-
-
- * Trapping the Devils / Open the Door *
-
- After you've captured all the Pots of Gold, you
- must enclose the Devil(s) with the blue blocks, so that
- they cannot move in any direction. If the Devil is
- surrounded by blocks before all 12 Gold Pots are taken,
- he will instantly appear in another part of the maze.
- Once the Devils have been trapped, they will disappear
- and a special door will appear somewhere on the grid
- board. You must reach the door to move onto the next level.
-
- REMEMBER once the pots are all taken, you must surround
- all the Devils on the grid with blocks before the
- special door will appear.
-
-
- * Floor Sensors *
-
- Another obstacle that appears on the screen at
- certain levels is the Stationary Purple Floor Sensors.
- These flash on and off at various times. When they are
- lit up, they will capture you (like the Devil) if you
- are in the same column or row. These too can be avoided
- by pushing blocks in front of them. These Purple Sensors
- cannot move. However, you must be very careful to create
- blockades with the blocks so that you can reach all 12
- Pots of Gold. Once all the Pots are picked up by your
- man, the door will appear.
-
- There are a total of 10 floors that you must
- complete to finish the game. Of course this is rarely
- done... however, you will soon develop strategies which
- will help you to acquire more points and reach higher
- levels each time you play.
-
-
- * Bonus Yellow Stars *
-
- On each level there are Yellow Stars that are
- worth 1,000 bonus points when captured. These Stars
- will not shield you from the Sensors or the Devils.
- If you push a block into them, they will disappear.
-
-
- * Scoring and Time Limit *
-
- Each level has a time limit of 3:00 minutes.
- The clock is on the top right of the screen. If time
- runs out before you reach the door (after the Pots
- are taken...and the Devils surrounded), then game
- will be over, even if you still have men remaining.
-
- Points are acquired for each Pot and Bonus Star
- taken. The point value of the Pots, however, decreases
- as the time runs out. The value of the Pots is also
- shown at the top of the screen. The sooner you capture
- the Pots, the more points you will acquire.
-
- There are times when a pot will be surrounded by
- blocks and you will not be able to reach it. Therefore,
- there is a special key <R>emove Blocks, which will
- randomly make 5 blocks from the board disappear. Using
- this key, however, will deduct 3000 points from your
- score.
-
-
- * Key Definitions *
-
- So now you know the basics of the game. The
- best way to learn is to just start right in and play.
- The key definitions are shown at the bottom of the
- game board. They are as follows:
-
- Keys:
- Arrow keys : Move Man
- <P>ause : Pause Play
- <S>ound : Toggle Sound (on/off)
- <R>emove Blks : Remove 5 blocks(-3,000pts)
- <H>igh Scores : Top 10 high s
- <Q>uit : Exit Program
-
-
-
- * SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION *
-
-
- Gold Hunt is distributed as Shareware. A registration fee
- of $12.00 is requested if you find this game is a worthy
- addition to your collection. The registered version of
- Gold Hunt will greatly speed up the loading and exiting of
- the program and give you a total of eight men to start the
- game with. By registering this game, you will instantly
- become a Soleau Software Member.
-
- All Soleau Software Members receive information and
- discounts on our other Shareware Games, plus Special Bonus
- Package Offers.
-
- Please take the time to read the GOLD_REG.DOC file which
- describes how you can get information on our many other
- games and how to become a Soleau Software Member.
-
- We at Soleau Software thank you for your support and hope
- you will continue to enjoy this as well as our other
- Shareware products.
-
-
- Sincerely,
-
- William Soleau
- President
-
- Soleau Software
- 163 Amsterdam Ave
- Suite 213
- New York, NY. 10023
-
- Compuserve #: 70407,1730
-
-
-
- * * * * * * *